Courses

Interactive I

Students are introduced to interactive narrative through design and coding. Principles of composition for the screen: scale, weight, space, texture, direction, form, color will be explored. Other basic design foundations including color, grid, methodology, craftsmanship and tools for creating interactive design will be covered. This course introduces the concept of narrative by examining multiple interactive formats like websites, apps, and e-readers.

Interactive II

This is an advanced course in interactive narrative that will go beyond the web, although the class begins by building upon and refreshing existing web design skills. This course expands the concept of narrative by examining multiple interactive formats like websites, apps, and e- readers. Coding will be emphasized and designing for different platforms will be explored.

Interactive II

This is an advanced course in interactive narrative that will go beyond the web, although the class begins by building upon and refreshing existing web design skills. This course expands the concept of narrative by examining multiple interactive formats like websites, apps, and e- readers. Coding will be emphasized and designing for different platforms will be explored.

Interactive II

This is an advanced course in interactive narrative that will go beyond the web, although the class begins by building upon and refreshing existing web design skills. This course expands the concept of narrative by examining multiple interactive formats like websites, apps, and e- readers. Coding will be emphasized and designing for different platforms will be explored.

Interactive III

This course is a studio approach to addressing challenges in multimodal interaction design. Each semester, the course addresses a specific interaction modality or challenge in a comprehensive design process that includes a precedent study, user research, design pitch, design concept, and finishes with a working prototype.

Interactive III

This course is a studio approach to addressing challenges in multimodal interaction design. Each semester, the course addresses a specific interaction modality or challenge in a comprehensive design process that includes a precedent study, user research, design pitch, design concept, and finishes with a working prototype.

Interactive III

This course is a studio approach to addressing challenges in multimodal interaction design. Each semester, the course addresses a specific interaction modality or challenge in a comprehensive design process that includes a precedent study, user research, design pitch, design concept, and finishes with a working prototype.

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Agile Development

Agile development processes, such as Scrum, have challenged UX professionals to adapt. In this course, students will learn how to apply Lean UX principles and methodologies within Agile environments and work effectively with teams. The course explores concepts for taking a user experience (UX) approach to collaborating within an Agile team. While the content emphasizes user experience as it relates to software, the principles can be applied to many disciplines.

Agile Development

Agile development processes, such as Scrum, have challenged UX professionals to adapt. In this course, students will learn how to apply Lean UX principles and methodologies within Agile environments and work effectively with teams. The course explores concepts for taking a user experience (UX) approach to collaborating within an Agile team. While the content emphasizes user experience as it relates to software, the principles can be applied to many disciplines.

Agile Development

Agile development processes, such as Scrum, have challenged UX professionals to adapt. In this course, students will learn how to apply Lean UX principles and methodologies within Agile environments and work effectively with teams. The course explores concepts for taking a user experience (UX) approach to collaborating within an Agile team. While the content emphasizes user experience as it relates to software, the principles can be applied to many disciplines.

Rapid Prototyping

Introduction to theory and approaches for rapid prototyping in product/service/experience design. Explores theoretical constructs behind rapid prototyping and how it relates to Design Thinking. Students study evolutionary prototyping. This begins with low fidelity prototyping techniques such sketching and paper prototyping, and progressively iterate through higher fidelity prototyping techniques using digital tools. In addition to software prototyping, the course also provides an introduction to physical prototyping.

Rapid Prototyping

Introduction to theory and approaches for rapid prototyping in product/service/experience design. Explores theoretical constructs behind rapid prototyping and how it relates to Design Thinking. Students study evolutionary prototyping. This begins with low fidelity prototyping techniques such sketching and paper prototyping, and progressively iterate through higher fidelity prototyping techniques using digital tools. In addition to software prototyping, the course also provides an introduction to physical prototyping.

Rapid Prototyping

Introduction to theory and approaches for rapid prototyping in product/service/experience design. Explores theoretical constructs behind rapid prototyping and how it relates to Design Thinking. Students study evolutionary prototyping. This begins with low fidelity prototyping techniques such sketching and paper prototyping, and progressively iterate through higher fidelity prototyping techniques using digital tools. In addition to software prototyping, the course also provides an introduction to physical prototyping.

Visual Research

The purpose of this lecture-based course is to explore how designers can apply visual research to solving design problems. Visual research allows designers to dissect problems from different angles, including, most importantly, the perspective of the user/viewer/audience. Students will review case studies of existing research and design solutions and work on research for a specified topic.

Visual Research

The purpose of this lecture-based course is to explore how designers can apply visual research to solving design problems. Visual research allows designers to dissect problems from different angles, including, most importantly, the perspective of the user/viewer/audience. Students will review case studies of existing research and design solutions and work on research for a specified topic.

Visual Research

The purpose of this lecture-based course is to explore how designers can apply visual research to solving design problems. Visual research allows designers to dissect problems from different angles, including, most importantly, the perspective of the user/viewer/audience. Students will review case studies of existing research and design solutions and work on research for a specified topic.

Design Capstone

This final design course serves as a capstone experience for the design program. Students will author their own project where they will identify a problem and design an appropriate solution. Students are encouraged to choose projects that will propel them to the next stage after graduation.

This course includes a final exhibition which is reviewed by outside design professionals. On completion of the course, each student must submit a process book for final project and documentation of work completed in the senior year.

Design Capstone

This final design course serves as a capstone experience for the design program. Students will author their own project where they will identify a problem and design an appropriate solution. Students are encouraged to choose projects that will propel them to the next stage after graduation.

This course includes a final exhibition which is reviewed by outside design professionals. On completion of the course, each student must submit a process book for final project and documentation of work completed in the senior year.

Design Capstone

This final design course serves as a capstone experience for the design program. Students will author their own project where they will identify a problem and design an appropriate solution. Students are encouraged to choose projects that will propel them to the next stage after graduation.

This course includes a final exhibition which is reviewed by outside design professionals. On completion of the course, each student must submit a process book for final project and documentation of work completed in the senior year.

Bio

Dr. Jingoog Kim is a Human-Computer Interaction researcher whose work is situated at the intersection of novel interaction design, design cognition, and computational creativity. His research areas are co-creative systems, tangible and embodied interaction, metaphorical design, human-building interaction, and crowdsourcing design.

He recently completed his Ph.D. at the University of North Carolina at Charlotte (UNCC) in the department of Software Information Systems. He also completed his M.S. in Software Information Systems, and Architecture from the University of North Carolina at Charlotte (UNCC), in 2016; and the B.S in Architecture from Mokwon University, South Korea, in 2005.

Dr. Jingoog Kim is a Human-Computer Interaction researcher whose work is situated at the intersection of novel interaction design, design cognition, and computational creativity. His research areas are co-creative systems, tangible and embodied interaction, metaphorical design, human-building interaction, and crowdsourcing

design.


He recently completed his Ph.D. at the University of North Carolina at Charlotte (UNCC) in the department of Software Information Systems. He also completed his M.S. in Software Information Systems, and Architecture from the University of North Carolina at Charlotte (UNCC), in 2016; and the B.S in Architecture from Mokwon University, South Korea, in 2005.

Dr. Jingoog Kim is a Human-Computer Interaction researcher whose work is situated at the intersection of novel interaction design, design cognition, and computational creativity.

His research areas are co-creative systems, tangible and embodied interaction, metaphorical design, human-building interaction, and crowdsourcing design.

He recently completed his Ph.D. at the University of North Carolina at Charlotte (UNCC) in the department of Software Information Systems.

He also completed his M.S. in Software Information Systems, and Architecture from the University of North Carolina at Charlotte (UNCC), in 2016; and the B.S in Architecture from Mokwon University, South Korea, in 2005.

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© CTRL+Z

Agile Development Team, Fall 2025

WANT TO BE FEATURED?

Contact us!

© CTRL+Z

Agile Development Team, Fall 2025

WANT TO BE FEATURED?

Contact us!

© CTRL+Z

Agile Development Team, Fall 2025

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